


- #Factorio latest version no railroad update#
- #Factorio latest version no railroad upgrade#
- #Factorio latest version no railroad windows#

#Factorio latest version no railroad windows#

#Factorio latest version no railroad upgrade#
Fixed crash in multiplayer when doing undo of mining an entity marked for upgrade and then doing undo of the upgrade selection.Fixed that trains counter could sometimes fail to decrease when train stop is destroyed.Fixed assigning new content to an existing blueprint with relative grid position would offset the new content inside the blueprint based on world position.Fixed that biters would try to attack indestructible vehicles.Fixed electric-energy-interface entity tooltips showing power consumption twice.Fixed crash caused by race condition between rendering of camera widget and game view.Fixed that the apply-upgrade-planner GUI wouldn't scroll when needed.Fixed a crash when removing a burner energy source from a spider vehicle.Fixed that construction robot trying to revive signal next to other signal would get stuck.Fixed that ghost rail signal and train stop building didn't follow the same restrictions as normal building.Fixed that ghost fast replacing gates didn't respect the current direction.Fixed that saves before 1.1 with entities set 'active=false' from script would be stuck disabled.Fixed that it was possible to build blueprint with overlapping transport belt/wall entities which would trigger the consistency checks, cause desyncs and make saves unloadable.
#Factorio latest version no railroad update#
Fixed that set_logistic_slot would not update the GUI correctly when setting a duplicate request that would add or remove a row.Fixed crash when fast replacing transport belts in some situations.Fixed that copy pasting power switch entity settings too fast in multiplayer would cut the wire.Fixed entity tooltip would not show up when "Entity tooltip on the side" was disabled and "Entity tooltip delay" was not zero.Fixed that the "Trains" side menu button icon had one train window 1 pixel wider.Fixed wrong default in collision mask util lib.Fixed that "only-in-cursor" didn't work nicely with wire items.Fixed that trying to move spidertrons with the remote while in a train in map view could add waypoints to the train.Fixed synchronizing blueprint library into existing map would sometimes cause crash on loading a save.Fixed camera widget was rendering player's building preview.Fixed that some saves made in game versions before 1.1.0 could crash on load.Fixed that biters sometimes couldn't pathfind near the edge of generated chunks.Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing.Moved rocket silo + satellite into the production tab.The train time wait condition number field will be auto-focused when it is opened.
